
Then he finally said ‘Okay, we’re going to make Baldur’s Gate.’ I was just like, ‘Okay, but what are we really working on?’” “He said, ‘I can’t tell you until you sign the contract.’ I just said ‘Dang, okay,” and I signed. “When Swen first told me, ‘Here’s your contract and the NDA,’ I asked, ‘What are we working on?’” Smith recalls. Just a couple of years later, he got an offer from Larian Studios founder Swen Vincke that was hard to believe. After nearly a decade as a writer and editor for Rock, Paper, Shotgun, Smith moved from reporting on games to writing them. Not long after those Baldur’s Gate adventures, Smith transitioned into the (arguably just as adventurous) world of video game journalism.

We kind of played it cooperatively even though it was a single-player game, and we would just make major decisions together. “At the time, my sister and I played pretty much every game together, so Baldur’s Gate was the game we played when I visited her.

“ Baldur’s Gate came out just around the time I moved out of my family home,” Smith tells Den of Geek during a Baldur’s Gate 3 press event in February.

So, what does Baldur’s Gate 3 writer Adam Smith remember about his first Baldur’s Gate playthrough? Now that the first new Baldur’s Gate game in more than a decade is set to hit Steam Early Access later this year, players are feeling more nostalgic than ever for the iconic series. When it comes to a series as legendary as the Baldur’s Gate franchise, every PC gamer and Dungeons & Dragons fan has a story to tell about their first experience with the ’90 RPG series that put developer BioWare on the map.
